|
|
Job Display - Return to Search Results
Senior Environment Artist
ID: 152869 - Save Job
Category: Construction
Author:
Article:
JOB PURPOSE Environment Artist with experience in both Next gen and past gen modeling and texturing PRIMARY DUTIES AND RESPONSIBILITIES · Create models of 3D environments, map predefined textures and create new textures · Designing, modeling, texturing, and lighting 3D architectural, gameplay-rich environments · Collaborating with Lead Artist and Senior Level Designer/Lead Designer to design visually stunning, atmospheric environments, and implement innovative gameplay mechanics · Adhere to the defined technical limitations and constraints when building your level · Responsible for the creation of props, collision, textures, shaders, lighting, environment effects, backgrounds, memory management, and any other technical and aesthetic considerations for the project’s final environmental art. · Mentoring junior-mid level environment artists QUALIFICATIONS · Minimum of 5 years professional industry experience · At least one shipped title as an Environment Artist · Strong architecture or traditional art background (B.A. or equivalent degree preferred) · Proficiency in 3D Studio Max (or Maya with Max knowledge) · Proficiency in Photoshop · Experience in designing and building next-gen 3D game levels · Understand the aesthetics of environment, function vs. form relationships, was well as what makes a game level fun and intriguing · Net Gen Art skills involving High Res modeling and transferring Normal Maps · Strong grasp of scale, space, proportion and lighting · Skill in Mudbox or ZBrush a plus · Traditional Art skills · Demonstrable experience designing, modeling, strong texturing skills and lighting levels/environments · Strong knowledge of game environment design and construction · Excellent communication, interpersonal, and organizational skills More information on this Job
Author Info:
foundation9
Email this Job Advert to a Friend:
|
|
|
|
|
|
 |